Morrowind - Attributes A character's mental, physical, and magical abilities are modeled by eight primary attributes. Primary attributes range from 0-100, but can be changed by magic, potions, or disease. With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks. Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell. Here’s what each of those factions are up to.
This is a list of gameplay (including balance and difficulty) mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.
For instructions on how to install mods, see mod installation. For more information about mods, see mod status.
The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality. |
Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds. |
There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds. |
There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet. |
(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task. |
Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that! |
The mod hasn't been tested yet; maybe someone plans to do so later. |
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
100% Projectile Store Chance M | 1.0 | Blaaguuu | OpenMW 0.41.0 | 2016/12/07 | Durisat | Works as intended. | |
Accurate Attack N | 1.0 | Jamespb | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended. | |
Advanced Herbalism N | 1.2 | andoreth adjusted by Tinker | OpenMW 0.34.0 | n.a. | Tinker | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. | |
AltStart N | 3.0 | iamnone | OpenMW 0.42.0 | Aug 2017 | Loriel | Broken script altstartscript - misnamed npc at line 64 - 'Chargen Dock Guard' should be 'Chargen Door Guard'. Appears OK after fixing that. | |
Andromeda's Fast Travel N | 0.02 | SGMonkey | OpenMW 0.42.0 | Aug 2017 | Loriel | No apparent problems. | |
Animal Realism N | 1.0 | <unknown> | OpenMW 0.35.1 | n.a. | Cramal | No problems, works as in vanilla Morrowind. | |
Antares Big Mod M | 5.7 | Arcimaestro Antares | OpenMW 0.42.0 | August 2017 | Loriel | A typo on line 44 of script ABM_GuardTelvanniScript causes the script not to be compiled. | |
Arrow De-nocker M | 1.0 | Fliggerty | — | — | — | Incompatible because it requires MWSE, but it's unnecessary because OpenMW already includes this feature — press the Ready Weapon key. | |
Assassin Ambush N | 2.5 | hollaajith | OpenMW 0.35.1 | n.a. | <unknown> | Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended. | |
Better Balanced Boots of Blinding Speed N | 1.0 | Pherim | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended, despite syntax warnings. | |
Beware the Sixth House (Sixth House Overhaul) N | 1.2 | mort | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. | |
Birthsigns Are More Fun N (BAMF) | 1.0 | Alaisiagae | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | No issues found. | |
Black Panther A | n.a. | AlienSlof | OpenMW 0.34.0 | n.a. | <unknown> | No problems found. | |
Blight Bounties A | 1.01 | <unknown> | OpenMW 0.36.1 | n.a. | Loriel | Works the same as in vanilla Morrowind. | |
Bloodmoon Rebalance N | 1.1 | mort | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. | |
Book Rotate M | 5.3 | Cydine Maboroshi Daikon | OpenMW 0.39.0 | n.a. | Durisat | Works as intended. | |
Boots of Blinding Speed Tweak N | 1.0 | Bugajue98 | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended. | |
BTB's Game Improvements M | 14.1 | BTB | OpenMW 0.42.0 | Aug 2017 | Loriel | No obvious errors, and appears to work as intended. | |
CharGen Revamped N | 2.3.2 | Mitokandria | OpenMW 0.38.0 | n.a. | Natalie | Works perfectly. | |
CharGen Revamped: Expanded Lands N | 3.1 | Texafornian | OpenMW 0.43.0 | July 2018 | Texafornian | Works perfectly. (Iolite: vampire options aside from 'random' appear to be incomplete, leaving you trapped inside chargen room.) | |
Clear Your Name N | 1.1 | Lucevar | OpenMW 0.45.0 | May 2019 | Capostrophic | Works as intended. | |
Complete Morrowind M | Full Final | Max aka NOBODY | OpenMW 0.42.0 | Aug 2017 | Loriel | Two script errors, both apparently faulty code in the mod, so it probably never worked as intended in vanilla. | |
Complete Morrowind Improved M | 1.0 | MauveCloud | OpenMW 0.42.0 | Aug 2017 | Loriel | Based on Complete Morrowind, it unfortunately adds more script errors, in poisons. | |
Controlled Consumption N | 1.0 | NullCascade | OpenMW 0.43.0 | June 10, 2018 | Rstevenson1976 | Requires both MWSE and MCP | |
Dodge M | 2.1 | Aragon | OpenMW 0.46.0 | Nov 2019 | Iolite | OK. As in vanilla, it will still require one-time activation via console. | |
Enhanced Economics N | 2.1 | Crankgorilla | OpenMW 0.35.0 | n.a. | <unknown> | Some weapons appear textureless, works fine otherwise. | |
Expansion Delay N | 1.0 | Half11 | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. | |
Faster M | 1.0 | Aragon | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended. | |
Faster Skill Increases N | 1.0 | me | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended. | |
Fair Magicka Regen M | 2.0b | Smoke | OpenMW 0.46.0 | n.a. | Capostrophic | Starting with 0.46.0 it should work as intended without script fixes. | |
Frostwind - a camping survival mod N | 1.0 | Merlord | OpenMW 0.43.0 | June 2018 | Rstevenson1976 | Works as intended | |
Galsiah's Character Development | 1.07c | Galsiah | OpenMW 0.39.0 | n.a. | Hallfaer | Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. Check bug 2036 page for more information. | |
Godshrine M | n.a. | <unknown> | OpenMW 0.40.0 | n.a. | Durisat | Works as intended. | |
Gold Weight M | 1.01 | Tejón | OpenMW 0.35.1 | n.a. | <unknown> | Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly. | |
Graphic Herbalism N | 1.3a | ManaUser | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Graphic Herbalism - Expanded Sounds Compatibility Patch N | 1.0 | Skrawafunda | OpenMW 0.40.0 | 2016/10/29 | Atahualpa | Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information. | |
Graphic Herbalism - Mining N | 1.3a | ManaUser | OpenMW 0.40.0 | n.a. | johnelros | Diamond, ebony and glass lodes don't behave as intended (can be fixed by re-creating MU_GH_rock_* objects with 'container' type). | |
IndyBank N | 2.4a | Indestructible, Kir & Havokk | OpenMW 0.46.0 | April 2020 | tescoShoppah | Works as intended. | |
Join All Houses M | 1.4 | Heth Fukuro | OpenMW 0.41.0 | 2017/03/21. | Durisat | Works as intended. | |
Leveled Magicka M | 1.1 | hessi9 | OpenMW 0.45.0 | Jun 2019 | Iolite | Seems to apply multipliers that are much higher than intended at early levels: think x7.0 maximum magicka and higher, strangely alongside yet another, smaller multiplier. | |
Linora's Leveling Mod N | 1.0 | Linora | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | Works as intended. | |
Lovers & Legend Revamp (NSFW) W | 1 | brianbwlim | — | — | wertercatt | Requires MWSE. | |
Madd Leveler | 1.0 | Madd Mugsy | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work without problems. | |
Magicka Based Skill Progression - ncgdMW Compatible Version N | n/a | Hotfusion4 & Greywander | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended. | |
Melian's Teleport Mod N | 1.3 | melian | — | — | — | Requires MWSE, which is incompatible with OpenMW. | |
Merri's Character Development M | 1.12 | Merranvo | OpenMW 0.39.0 | n.a. | Hallfaer | Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed | |
Morrowind Advanced N | 1.82 | Stromgarde | OpenMW 0.42.0 | Loriel | Aug 2017 | No obvious problems. | |
Movement Fatigue Halved N | 3 | wakkoswami | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. | |
Natural Healing M | 1.0 | Smoke | OpenMW 0.41.0 | 2017/03/04 | Jirka642 | Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219 | |
Necessities of Morrowind M | 3.03a | Taddeus | OpenMW 0.35.0 | n.a. | Tinker | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. | |
Oblivion Style Vampires N | 1.2 | DoctorEss | OpenMW 0.42.0 | Sep 2017 | Loriel | CS verification reveals no errors or warnings. | |
Oblivionized Magicka Regeneration N | 1.22 | Andylam222 | OpenMW 0.42.0 | Aug 2017 | Loriel | No apparent problems. | |
Projectile Overhaul N | 1.11 | Uploader | OpenMW 0.42.0 | Aug 2017 | Loriel | Works as intended. | |
Propylon Index Chest M | 1.2 | Jon Davison | OpenMW 0.41.0 | 2017/01/18. | Durisat | Works as intended. | |
Protective Guards M | 1.3 | Fliggerty | — | — | — | Requires MWSE, which is incompatible with OpenMW. | |
Purist Friendly Magicka Regen N | 1.2 | Remiros and Greatness7 | OpenMW 0.43.0 | June 10, 2018 | Rstevenson1976 | Works as intended | |
Racer Recursion N | 1.0 | Satan Trainwiz | OpenMW 0.34.0 | n.a. | <unknown> | Seems to work as intended. Occasionally shows 'Lolmoreracers' message without any cliff racers multiplying in sight. | |
Races Are More Fun N (RAMF) | 0.5 | Alaisiagae | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | No issues found, night eye and water breathing toggle works fine. No console output. | |
Random Passive Cliffracers M | 1.0 | DoctorEss | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended - though passive cliffracers are rare. | |
Riekling Knock Off A | n/a | ManaUser | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. From MiniMods collection. | |
Run Faster - Faster Running Speed N | 1.0 | masterofnocrack | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to work as intended. | |
Shrines - Restore Health and Cancel Options N | 1.0 | Skrawafunda | OpenMW 0.35.1 | n.a. | Tinker | All functions appear to work as expected. | |
Shut Up! M | N/A | Adul aka Adam Zsoldos | — | — | — | Requires MWSE, which is incompatible with OpenMW. | |
Skyrim crafting for Morrowind N | 0.3 | Mike | OpenMW 0.35.1 | n.a. | Tinker | A space between operators is reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. | |
Sneaking Realism M | 3.0 | TJ | OpenMW 0.42.0 | Aug 2017 | Loriel | Appears to function as intended. | |
Sol-Weather Tweak A | n/a | ManaUser | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. From MiniMods collection. | |
Sophisticated Save System N | 1.0.2 | NullCascade | OpenMW 0.43.0 | June 10, 2018 | Rstevenson1976 | requires both MWSE and MCP | |
Speechcraft Rebalance N | 1.0 | Androl | OpenMW 0.40.0 | 2016/11/21 | Steve Odom | Works as intended; no console outputs. | |
State-Based HP Mod M | 2.2 | HotFusion Talrivian | OpenMW 0.35.1 | n.a. | Cramal | Works exactly as intended. (Iolite: Be careful when contracting diseases like Black Heart Blight with a low-STR/END character. The new formula often results in instant death from such attacks, reducing your HP to zero!) | |
The Lighting Mod (TLM) M | 1.0 | Sensei | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
The Bare Necessities N | 1.2b | Destructor36 | — | — | Loriel | Requires MWSE. | |
Tribunal Delayed N | 1.0 | Cine | OpenMW 0.40.0 | 2016/11/10 | Steve Odom | Works fine, no console outputs. | |
Tribunal Rebalance N | 1.0 | mort | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. | |
Vampires Don't Suck N | 1.0 | Thelawfull | OpenMW 0.46.0 | Mar 2020 | Iolite | OK. | |
Wealth Within Measure N | 1.25 | Texafornian | OpenMW 0.43.0 | July 2018 | Texafornian | Works perfectly. |
For those who watch my let's plays and livestreams, you'll know that we're all about role-playing and not at all about min-maxing. This series is not about the ultimate [insert class] build, let's face it, sooner or later your character will be a god-killer whether you min-max or not. In addition we tend to always want to play the same way, with the same style, the same weapons, the same game play. So instead, I want to suggest ways to play a class and mods that can make the experience fresh and more unique. For more general role-playing mod recommendations, you can check this guide.
Oh boy, oh boy! Last week, I started the Barbarian with some apprehension because I had never played a Barbarian. This week I start with at least as much apprehension because the bard is my favourite RPG class (even though there is so little for it in Morrowind).
The Bard's main attributes are personality and intelligence. Looking at the bard's skills and the attributes they improve, they are exactly that, personality, intelligence, and to a lesser extent, strength.
The Imperial score 50 in personality and 40 for the other two attributes, +10 buff to speechcraft and long blade. Perfect for a bard that can charm and, err.. kill.
The Breton male looks good with 50 intelligence and 40 strength and personality, a nice +5 in alchemy and illusion. This bard will rely more heavily on illusion as well as be more self-reliant (with alchemy and moderate skills in mysticism and restoration).
The Dunmer female with 40 on all three attributes is good as well with a +5 buff to long blade.
For your birthsign, surprise, the Lady with a generous personality buff is an obvious choice. I can see the Atronach as well for the self-reliant bard: enough magicka for his illusion spells and a way to replenish it while protecting yourself from magical attacks (spell absorption).
If you want your bard to be a better fighter, the Warrior makes sense too to get a fortified attack.
Looking the part
- Feathered hat from Clothiers of Vvardenfell by Korana (female only, sorry!) CoV also has a good selection of shirts, boots, and even a few coats for male characters.
- Jester Hat by Dale French (not afraid of clichés!).
- Cape, (Physiqued) - Update a cape that moves with your character.
- Fine Clothiers of Tamriel by Westly for some practical travelling outfits/robes.
And the lute?
Quite a few mods out there depending on how serious you are about actually playing music and making money out of it.
- You just want a lute on your back: Bard Equipment (uses the vanilla lute model and take the pauldron slot).
- You want to hold a lute in your hand and make music happen: Complete Lute by Illtempered, the lute is in fact a weapon, buy the lute and music sheets from a trader in Vivec.
- You want to hold a lute and perform once a day for septims: Bardic Inspiration by Merlord. With Weapon Sheathing you will also carry it on your back. Outdoors, draw you lute and start walking, restore fatigue as you play music.
- You want it all, try A Bard's Life. This is my own mod and I love it but I honestly think it needs an update: I added sheathing scripts - we have better now with Weapon Sheathing. I added a music skill - it could be done better now with Lua scripting capabilities. I added camping mechanics - Ashfall now does that so much better, etc.
That being said, I did make this mod with the complete bard experience in mind and there's a lot more to it ..
Making a living as a bard
Morrowind Attributes Over 100 Years
With A Bard's Life, you have:
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- A number of performance types (based on the Entertainers) that take time and energy. Your reward is based on your skills and fame: you always get some money, sometimes a drink, food and even a room for the night.
- 4 scripted lutes that let you play music, cast spellsongs and perform. You unlock the new lutes as you level up. Better lutes have stronger spellsong effects.
- 40 songs to collect, they can be played at any time and/or cast as spellsongs.
- Your own quested inn to build, where every upgrade brings more customers and comfort.
- Scripted camping gear (compatible with NoM).
- A useful companion. (All companions are easier to manage with Melian's Teleport Mod or my new favourite: Customizable MWSE Multi Mark and Harder Recall by Virnetch)
- Kits to choose from: Bard, Shadowdancer, Jester, Skald and Diresinger, each with their performances, powers, and spellsongs.
- New optional classes, a birthsign, a gondola ride, fans..
If it's all too much (it's ok, I won't be sad), be sure to install one of the lute mods above as well as the Entertainers Expanded.
Drain Attribute Morrowind
Others
- Combat Moves by GhanBuriGhan. The Bard, in my mind, has to do things with panache and flourish, this mod will give you the ability to make combos using the attack, jump, and sneak.
- For a flashy bard, some flashy weapons from Star boi's The Hidden Pathway. These weapons have particle effects, making them a little over the top and not quite lore-friendly. Who cares? You are a bard, being noticed is your jam.
- Personal Effect by R-Zero or Class Abilities. The former gives basic equipment, the latter powers as well.
- The Bard could use a pet, not a killing machine mind you, a stylish Dalmatian from Emma's Dog Companions or a fun Corgi Companion by Melchior Dahrk.
Soundscape
The music in Morrowind is a very important part of the game's atmosphere but for the Bard, we should do something special: the music comes from you, but we don't want a dead world.
Here are a few options:
- You could simply empty your
music/explore
andmusic/battle
folders. Install Piratelord's Expanded Sounds (watch out the swinging rope sound is broken, replace it with a silent mp3), Spell Sounds Enhanced (I like that you can recognise the vanilla spell sounds), Ambient Town Sounds by Lendrik IF you have MCA and/or Starfire's NPC addition and Haunted Barrows by Melchior Dharkh. - Morrowind Accoustic Overhaul is your one stop shop, you can disable combat music and all sounds have been replaced.
- Better sounds and Better Sounds fixed do more or less the same as MAO but I have never tested them.
- MUSE - Morrowind Music System Extended is an amazing mod that lets you pick the mp3 you want to hear in caves, tombs, Hlaalu cities, the Bitter Coast, etc. With a bit of time, you can completely customise your soundscape, using your prefered mp3 from the above mods.
- Sound of Souls by NullCascade, when carrying a filled soul gem, you might hear the soul moaning.
- PC voice - complete treat yourself to a new voice. Quite a few options, you will recognise voice files from other games.
Handicaps
- Restrict your illusion to Charm, Calm and Command effects.
- Play as a support bard (with a bard's life, spellsong don't do direct damage), be sure to have lots of potential companions from CM Partners or MCA for example. For a review on these, check this and this video.
- Play as the Pied Piper: specialise in commanding creatures, use the Rat King background in Merlord's Character Backgrounds but forgo charm, admire, and companions. Your new best friend is Paxon the pack rat.
- Play as an artificer: use them shiny enchanted items, no spells (another one of Merlord's Character Backgrounds).
Morrowind Attributes Over 100 Fps
Goals
- Build your inn, a Bard's Life (again!) or Wayfarer's Rest and Racer's Roost by Baratheon79.
- Collect all instruments: I knew I had forgotten something about A Bard's Life, you get your own private quarters at the inn, with alchemy sorter, labelled containers, scripted mannequin for your bardic armour, and a dozen scripted instrument displays.
- Write an epic, of course! Using Journal Search and Edit by Svengineer99.
- Become famous and get 100 reputation (the maximum with vanilla quests is 174).
- Become a lore-master and assemble the greatest library:
- add Stuporstar's Books of Vvardenfell and Beautiful Books Volume I: Grimoires, The Daggerfall Book Collection by Michael Damon (aka Launcelot), Battlespire Books by Shasta Thorne and Sgaileach's Illustrated Book of Alchemy for more books to collect. If that is not enough, then grab Helluva - Bountiful Books.
- You'll also need a place with a smart library that sorts books: Monica21's Buyable Ghorak Manor, the super classic Mori Mountain Estate by Marc, Adul's Library (private or public).
Also
- If your bard is primarily and artist adventurer, refer to my Acrobat Character Build for mods, handicaps and goals.
- If your bard is mostly an agent using music as a cover, refer to my Agent Character Build for mods, handicaps and goals.
If you want more ideas for random handicaps and goals, check this blog entry with wheels to click, you can find my permadeath modlist (and all the others, actually) here and if you'd like to see many new characters created, join us on Twitch every Sunday for our permadeath runs ;)
More than ever, I am so curious to know how you role-play your bard!
Happy Morrowinding!